@String{cgforum = "Computer Graphics Forum"}
@String{tog     = "ACM TOG"}

@inproceedings{kajiya1989rendering,
    title={Rendering Fur with Three Dimensional Textures},
    author={Kajiya, James T and Kay, Timothy L},
    booktitle={ACM SIGGRAPH Computer Graphics},
    volume={23},
    number={3},
    pages={271--280},
    year={1989},
    organization={ACM}
}

@article{leblanc1991rendering,
    title={Rendering Hair using Pixel Blending and Shadow Buffers},
    author={LeBlanc, Andre M and Turner, Russell and Thalmann, Daniel},
    journal={The Journal of Visualization and Computer Animation},
    volume={2},
    number={3},
    pages={92--97},
    year={1991},
    publisher={Wiley Online Library}
}

@article{cignoni1998comparison,
    title={A Comparison of Mesh Simplification Algorithms},
    author={Cignoni, Paolo and Montani, Claudio and Scopigno, Roberto},
    journal={Computers \& Graphics},
    volume={22},
    number={1},
    pages={37--54},
    year={1998},
    publisher={Elsevier}
}

@inproceedings{lokovic2000deep,
    title={Deep Shadow Maps},
    author={Lokovic, Tom and Veach, Eric},
    booktitle={Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques},
    pages={385--392},
    year={2000},
    organization={ACM Press/Addison-Wesley Publishing Co.}
}

@inproceedings{marschner2003light,
    title={Light Scattering from Human Hair Fibers},
    author={Marschner, Stephen R and Jensen, Henrik Wann and Cammarano, Mike and Worley, Steve and Hanrahan, Pat},
    booktitle={ACM Transactions on Graphics (TOG)},
    volume={22},
    number={3},
    pages={780--791},
    year={2003},
    organization={ACM}
}

@inproceedings{ward2003modeling,
    title={Modeling Hair using Level-of-Detail Representations},
    author={Ward, Kelly and Lin, Ming C and Joohi, Lee and Fisher, Susan and Macri, Dean},
    booktitle={Proceedings 11th IEEE International Workshop on Program Comprehension},
    pages={41--47},
    year={2003},
    organization={IEEE}
}

@inproceedings{scheuermann2004practical,
    title={Practical Real-Time Hair Rendering and Shading},
    author={Scheuermann, Thorsten},
    booktitle={ACM SIGGRAPH 2004 Sketches},
    pages={147},
    year={2004},
    organization={ACM}
}

@article{petrovic2005volumetric,
    title={Volumetric Methods for Simulation and Rendering of Hair},
    author={Petrovic, Lena and Henne, Mark and Anderson, John},
    journal={Pixar Animation Studios},
    volume={2},
    number={4},
    year={2005}
}

@article{nguyen2005hair,
    title={Hair Animation and Rendering in the Nalu Demo},
    author={Nguyen, Hubert and Donnelly, William},
    journal={GPU Gems},
    volume={2},
    pages={361--380},
    year={2005},
    publisher={Addison-Wesley}
}

@inproceedings{hadwiger2006gpu,
    title={GPU-Accelerated Deep Shadow Maps for Direct Volume Rendering},
    author={Hadwiger, Markus and Kratz, Andrea and Sigg, Christian and B{\"u}hler, Katja},
    booktitle={Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware},
    pages={49--52},
    year={2006},
    organization={ACM}
}

@article{ward2007survey,
    title={A Survey on Hair Modeling: Styling, Simulation, and Rendering},
    author={Ward, Kelly and Bertails, Florence and Kim, Tae-Yong and Marschner, Stephen R and Cani, Marie-Paule and Lin, Ming C},
    journal={IEEE Transactions on Visualization and Computer Graphics},
    volume={13},
    number={2},
    pages={213--234},
    year={2007},
    publisher={IEEE}
}

@inproceedings{bavoil2007multi,
    title={Multi-Fragment Effects on the GPU using the K-Buffer},
    author={Bavoil, Louis and Callahan, Steven P and Lefohn, Aaron and Comba, Jo{\~a}o LD and Silva, Cl{\'a}udio T},
    booktitle={Proceedings of the 2007 Symposium on Interactive 3D Graphics and Games},
    pages={97--104},
    year={2007},
    organization={ACM}
}

@inproceedings{sintorn2008real,
  title={Real-Time Approximate Sorting for Self shadowing and Transparency in Hair Rendering},
  author={Sintorn, Erik and Assarsson, Ulf},
  booktitle={Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games},
  pages={157--162},
  year={2008},
  organization={ACM}
}

@inproceedings{moon2008efficient,
    title={Efficient Multiple Scattering in Hair Using Spherical Harmonics},
    author={Moon, Jonathan T and Walter, Bruce and Marschner, Steve},
    booktitle={ACM Transactions on Graphics (TOG)},
    volume={27},
    number={3},
    pages={31},
    year={2008},
    organization={ACM}
}

@article{heitz2015sggx,
    title={The SGGX Microflake Distribution},
    author={Heitz, Eric and Dupuy, Jonathan and Crassin, Cyril and Dachsbacher, Carsten},
    journal={ACM Transactions on Graphics (TOG)},
    volume={34},
    number={4},
    pages={48},
    year={2015},
    publisher={ACM}
}

@inproceedings{yuksel2008deep,
    title={Deep Opacity Maps},
    author={Yuksel, Cem and Keyser, John},
    booktitle={Computer Graphics Forum},
    volume={27},
    number={2},
    pages={675--680},
    year={2008},
    organization={Wiley Online Library}
}

@inproceedings{ren2010interactive,
    title={Interactive Hair Rendering under Environment Lighting},
    author={Ren, Zhong and Zhou, Kun and Li, Tengfei and Hua, Wei and Guo, Baining},
    booktitle={ACM Transactions on Graphics (TOG)},
    volume={29},
    number={4},
    pages={55},
    year={2010},
    organization={ACM}
}

@inproceedings{yuksel2010advanced,
    title={Advanced Techniques in Real-Time Hair Rendering and Simulation},
    author={Yuksel, Cem and Tariq, Sarah},
    booktitle={ACM SIGGRAPH 2010 Courses},
    pages={1},
    year={2010},
    organization={ACM}
}

@article{hernell2010local,
    title={Local Ambient Occlusion in Direct Volume Rendering},
    author={Hernell, Frida and Ljung, Patric and Ynnerman, Anders},
    journal={IEEE Transactions on Visualization and Computer Graphics},
    volume={16},
    number={4},
    pages={548--559},
    year={2010},
    publisher={IEEE}
}

@inproceedings{yang2010real,
    title={Real-Time Concurrent Linked List Construction on the GPU},
    author={Yang, Jason C and Hensley, Justin and Gr{\"u}n, Holger and Thibieroz, Nicolas},
    booktitle={Computer Graphics Forum},
    volume={29},
    number={4},
    pages={1297--1304},
    year={2010},
    organization={Wiley Online Library}
}

% @inproceedings{sadeghi2010artist,
%     title={An Artist Friendly Hair Shading System},
%     author={Sadeghi, Iman and Pritchett, Heather and Jensen, Henrik Wann and Tamstorf, Rasmus},
%     booktitle={ACM Transactions on Graphics (TOG)},
%     volume={29},
%     number={4},
%     pages={56},
%     year={2010},
%     organization={ACM}
% }

@inproceedings{d2011energy,
    title={An Energy-Conserving Hair Reflectance Model},
    author={d'Eon, Eugene and Francois, Guillaume and Hill, Martin and Letteri, Joe and Aubry, Jean-Marie},
    booktitle={Computer Graphics Forum},
    volume={30},
    number={4},
    pages={1181--1187},
    year={2011},
    organization={Wiley Online Library}
}

@article{maule2011survey,
    title={A Survey of Raster-Based Transparency Techniques},
    author={Maule, Marilena and Comba, Jo{\~a}o LD and Torchelsen, Rafael P and Bastos, Rui},
    journal={Computers \& Graphics},
    volume={35},
    number={6},
    pages={1023--1034},
    year={2011},
    publisher={Elsevier}
}

@inproceedings{xing2012real,
    title={Real-Time Rendering of Animated Hair Under Dynamic, Low-Frequency Environmental Lighting},
    author={Xing, Xiaoxiong and Dobashi, Yoshinori and Yamamoto, Tsuyoshi and Katsura, Yosuke and Anjyo, Ken},
    booktitle={Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry},
    pages={43--46},
    year={2012},
    organization={ACM}
}

@article{persson2012geometric,
    title={Geometric Antialiasing Methods},
    author={Persson, Emil},
    journal={GPU Pro},
    volume={3},
    pages={71--88},
    year={2012}
}

@inproceedings{yu2012framework,
    title={A Framework for Rendering Complex Scattering Effects on Hair},
    author={Yu, Xuan and Yang, Jason C and Hensley, Justin and Harada, Takahiro and Yu, Jingyi},
    booktitle={Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
    pages={111--118},
    year={2012},
    organization={ACM}
}

@inproceedings{lacroix2013tressfx,
    title={A Survivor Reborn: Tomb Raider on DX11},
    author={Lacroix, Jason},
    journal={GDC 2013},
    year={2013}
}

@article{martin2014tressfx,
    title={TressFX: Advanced Real-Time Hair Rendering},
    author={Martin, Timothy and Engel, Wolfgang and Thibieroz, Nicolas and Yang, Jason and Lacroix, Jason},
    journal={GPU Pro},
    volume={5},
    pages={193--209},
    year={2014}
}

@article{han2014hair,
    title={Hair Simulation in TressFX},
    author={Han, Dongsoo},
    journal={GPU Pro},
    volume={5},
    pages={407--418},
    year={2014},
    publisher={CRC Press}
}

@misc{riccio2014triangles,
    title={How Bad are Small Triangles on the GPU and Why?},
    author={Riccio, Christophe},
    year={2014},
    url={https://www.g-truc.net/post-0662.html},
    note={[Online; accessed 08-April-2019]}
}

@inproceedings{steward2015augmented,
    title={Augmented Hair in Deus Ex Universe Projects: TressFX 3.0},
    author={Steward, Jason and  Doyon, Uriel},
    journal={GDC 2015},
    year={2015}
}

@article{xing2015efficient,
    title={Efficient Hair Rendering under Dynamic, Low-Frequency Environmental Light Using Spherical Harmonics},
    author={Xing, Xiaoxiong and Dobashi, Yoshinori and Yamamoto, Tsuyoshi and Katsura, Yosuke and Anjyo, Ken},
    journal={IEICE Transactions on Information and Systems},
    volume={98},
    number={2},
    pages={404--411},
    year={2015},
    publisher={The Institute of Electronics, Information and Communication Engineers}
}

@article{andersen2016hybrid,
    title={Hybrid Fur Rendering: Combining Volumetric Fur with Explicit Hair Strands},
    author={Andersen, Tobias Gr{\o}nbeck and Falster, Viggo and Frisvad, Jeppe Revall and Christensen, Niels J{\o}rgen},
    journal={The Visual Computer},
    volume={32},
    number={6-8},
    pages={739--749},
    year={2016},
    publisher={Springer}
}

@article{kanzler2018voxel,
    title={A Voxel-Based Rendering Pipeline for Large 3D Line Sets},
    author={Kanzler, Mathias and Rautenhaus, Marc and Westermann, R{\"u}diger},
    journal={IEEE transactions on visualization and computer graphics},
    year={2018},
    publisher={IEEE}
}

@inproceedings{loubet2017hybrid,
    title={Hybrid Mesh-Volume LoDs for All-Scale Pre-Filtering of Complex 3D Assets},
    author={Loubet, Guillaume and Neyret, Fabrice},
    booktitle={Computer Graphics Forum},
    volume={36},
    number={2},
    pages={431--442},
    year={2017},
    organization={Wiley Online Library}
}
